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After my last post, “ A Safe and Asynchronous One to Many Stream Copy Through IL and Inheritance ”, I ordered a few books and spent some time playing with generating IL. Along the way I’ve developed a library which allows you to make a franken-clone of Read More...
Because .NET Streams have state, they are difficult to use in multithreaded environments. In this post I discuss ways to manage or work around problems arising from the statefulness of .NET Streams. I explain how this is possible both through traditional Read More...
One of the most often cited reasons to not use .NET is that it is initially compiled to an intermediary language (MSIL) and has to be recompiled every time you run it. In many high performance environments this wasted time is simply unacceptable. To combat Read More...