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Between Atalasoft, Professional F# 2.0 and the MVP Summit I’ve been completely swamped and ended up with quite a backlog of posts.  Between the Brian-Chris F# Code Battle, Luca’s LChart, Ashley’s continuing FScheme series and Matthew’s MongoDB stuff Read More...
This week there seems to be quite a bit of video and audio content to share.  We have a dramatic depiction of the benefits of Units of Measure, Luke Hoban on F#’s feature, Ted Neward talks about F# under the hood and finally a discussion on operator Read More...
Some interesting gems this week. Revit, Closures and MathTools won the day. However, I do hope you'll take a look at the IL post as well. Blog – Jeremy Tammik’s Use F# Directly in Revit In Jeremy’s post he discusses what is initially necessary to get Read More...
In this post I compare and contrast Haskell and F#. It may come as no surprise that with so much shared history they share so much in common. However, it’s interesting to consider how the perspectives of the languages’ developers play a large role in Read More...
It has come to my attention via a recent DZone article that .NET 3.5 and 2.0 SP1 jointly included a new feature which lets you manipulate the way your garbage collector acts programmatically. This can be done through changing the value of a new property Read More...
Tuning the garbage collector to the specific context of the particular application can significantly improve the performance of both non-threaded and multi-threaded applications. In this post I discuss the gcConcurrent and gcServer settings which allow Read More...
Synopsis I gave an hour long talk today, here at Atalasoft, on Concurrency in F# . It featured some slides and a small ant colony simulation to demonstrate different kinds of threading. Overall, I liked developing in F# quite a bit; however, puzzling Read More...