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After my last post, “ A Safe and Asynchronous One to Many Stream Copy Through IL and Inheritance ”, I ordered a few books and spent some time playing with generating IL. Along the way I’ve developed a library which allows you to make a franken-clone of Read More...
Because .NET Streams have state, they are difficult to use in multithreaded environments. In this post I discuss ways to manage or work around problems arising from the statefulness of .NET Streams. I explain how this is possible both through traditional Read More...
In the previous article I discussed a few of the benefits of stack allocation as well as a couple of C# keywords which help you to leverage those benefits. However, the one megabyte default stack size is too small for stack allocation to be used with Read More...
Articles in This Series Part 1 – Basic Housekeeping Part 2 – Improving Performance Through Stack Allocation Part 3 – Increasing the Size of your Stack Part 4 – Choosing the Right Garbage Collector Settings Introduction In C#, when you create managed objects Read More...
There are a great number of different ways to count the number of processors available to the .NET developer. In this post I will go over some of the more common methods and their pros and cons. The Envirionment.ProcessorCount Way Code: Environment .ProcessorCount; Read More...
One of the most often cited reasons to not use .NET is that it is initially compiled to an intermediary language (MSIL) and has to be recompiled every time you run it. In many high performance environments this wasted time is simply unacceptable. To combat Read More...