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Debugging Fu, Part 2

This is a continuation on Debugging Fu, Part 1 , where I talk about techniques for tracking down the cause of a bug. I've been doing a lot of reflection on how I actually track down particular bugs and in most cases, it comes down to Divide and Conquer
Posted by Steve Hawley | 0 Comments

Working in Opposite Land

There are a number of interesting things that come up in computer science and computer engineering where reasoning suddenly jumps into opposite land. It seems that the more human the operation, the more likely we are to go to opposite land. For example,
Posted by Steve Hawley | 2 Comments