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Tuning the garbage collector to the specific context of the particular application can significantly improve the performance of both non-threaded and multi-threaded applications. In this post I discuss the gcConcurrent and gcServer settings which allow you to exercise some control how the Garbage Collector operates.
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Synopsis
I gave an hour long talk today, here at Atalasoft, on Concurrency in F#. It featured some slides and a small ant colony simulation to demonstrate different kinds of threading. Overall, I liked developing in F# quite a bit; however, puzzling through the interpreter errors was a brutal process indeed.
You can grab my ...
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