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Because .NET Streams have state, they are difficult to use in multithreaded environments. In this post I discuss ways to manage or work around problems arising from the statefulness of .NET Streams. I explain how this is possible both through traditional inheritance and also through some indulgence in hacking of object protection levels by ...
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Synopsis
I gave an hour long talk today, here at Atalasoft, on Concurrency in F#. It featured some slides and a small ant colony simulation to demonstrate different kinds of threading. Overall, I liked developing in F# quite a bit; however, puzzling through the interpreter errors was a brutal process indeed.
You can grab my ...
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