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There is a process in hardware and OS management that I like to call Configuration Jeopardy. It’s when you’re working on a particular task and you spend hours or days trying to solve a problem that you know should be easy to solve but neither Google nor in-built documentation are any help because you simply don’t know the right ...
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I’m going to discuss the user experience at a local pizza restaurant as a model for what not to do in user interface design.
In Easthampton, there used to be a pizza place called Pizza Wings and Things – it closed and was purchased by a place call Antonio’s, which has a reputation for carrying erudite (and delicious) pizza. The new location ...
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In this post, Lou refers to a Seth Godin’s talk about the way things can be broken. I watched Godin’s talk, and entertaining as it is, it is missing an aspect which I think should be part of every “this is broken” statement: “…and here’s how to fix it.”
This is one of the aspects that I like about the Naval Safety Center’s Photo of the ...
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In no particular order - Common Design Patterns – Design patterns are tools to let us solve common problems. Knowing your design patterns can make the solution to a problem easy. At Least One Assembly Language – One can program quite well without this, but when it comes time to debug something for which the source isn’t available or ...
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