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  • Fixing Future Mistakes

    There is a process in hardware and OS management that I like to call Configuration Jeopardy.  It’s when you’re working on a particular task and you spend hours or days trying to solve a problem that you know should be easy to solve but neither Google nor in-built documentation are any help because you simply don’t know the right ...
    Posted to Steve's Tech Talk (Weblog) by Steve Hawley on June 24, 2009
  • Pizza as UI Part I

    I’m going to discuss the user experience at a local pizza restaurant as a model for what not to do in user interface design. In Easthampton, there used to be a pizza place called Pizza Wings and Things – it closed and was purchased by a place call Antonio’s, which has a reputation for carrying erudite (and delicious) pizza.  The new location ...
    Posted to Steve's Tech Talk (Weblog) by Steve Hawley on May 18, 2009
  • This Doesn’t Have to Be Broken

    In this post, Lou refers to a Seth Godin’s talk about the way things can be broken.  I watched Godin’s talk, and entertaining as it is, it is missing an aspect which I think should be part of every “this is broken” statement: “…and here’s how to fix it.” This is one of the aspects that I like about the Naval Safety Center’s Photo of the ...
    Posted to Steve's Tech Talk (Weblog) by Steve Hawley on April 30, 2009
  • 14 Things Every Software Engineer Should Know

    In no particular order - Common Design Patterns – Design patterns are tools to let us solve common problems.  Knowing your design patterns can make the solution to a problem easy. At Least One Assembly Language – One can program quite well without this, but when it comes time to debug something for which the source isn’t available or ...
    Posted to Steve's Tech Talk (Weblog) by Steve Hawley on March 25, 2009