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  • 10 Hours in F#: Exploring Concurrency Through An Ant Colony Simulation

    Synopsis   I gave an hour long talk today, here at Atalasoft, on Concurrency in F#. It featured some slides and a small ant colony simulation to demonstrate different kinds of threading. Overall, I liked developing in F# quite a bit; however, puzzling through the interpreter errors was a brutal process indeed.   You can grab my ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on April 25, 2008
  • Code Camp 9 in Waltham, a Retrospective

    I went to my first Code Camp this weekend. I was a bit wary at first because it was hosted by Microsoft and I hate Corporate Kool-Aid. Thankfully, that was kept to a minimum and the focus was where it should be: on the code.   All of the panels I went to were worthwhile to some degree. However, three stood out to me as particularly ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on April 7, 2008
  • AIIM Rundown

    The first thing I did at AIIM was to attend the second day keynote with David Pogue and Matthew Glotzbach.David Pogue really entertained well. I enjoyed his wordless slides and entertaining banter. However, I didn't take away much from his presentation.Matthew Glotzbach on the other hand was not nearly as entertaining but was much more ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on March 7, 2008