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  • F# Discoveries This Week 08/15/2010

    Tons of great links along with a brand new less cluttered format today.  Let me know what you think on twitter.   News / Talks Talbott Crowell at San Fancisco Bay Area F# Users Group (8/16) Don Syme at the Community for F# Online (8/17) Luke Hoban will be giving a F# keynote at CUFP (10/2) Joel Pobar "Smart Software with ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on August 16, 2010
  • Discoveries This Week 02/13/2009

    A wide range of subjects this week including testing, concurrent performance, exception handing and data structures.   Software – FsStory, a library for writing executable user stories in F# I feel that F#, with it’s concise syntax, is an ideal framework for writing tests.  Combined with FsStory F# is made much more powerful in this ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on February 13, 2009
  • Discoveries This Week 01/23/2009

    Another very exciting week.  I’ve barely had time to catch my breath. Meanwhile I’ve decided to take my weekly roundup post consistently in the direction of functional programming in the Microsoft universe for the foreseeable future.  This will be with a heavy slant towards software engineering and, of course, F#.    Post: ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on January 23, 2009
  • Discoveries This Week 01/09/2008

    It’s been a very exciting week.  I actually had more things to post than time would allow me to write about.  I’ll have to save them for next time.   Blog: Daniel Spiewak’s What is Hindley-Milner? (and why is it cool?) Hindley-Milner is the algorithm all these fancy programming languages like F# and Haskell for type ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on January 9, 2009
  • Why Are Our Programs Still Represented by Flat Files?

    It's time to leave the secondary, external structure of our programs behind. If you can treat the reflected code from a programming language like an abstract data structure, why can’t you just keep the source itself in a similarly abstracted data structure? Isn’t the structure of a program more similar to a graph, than a list? Besides the momentum ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on June 6, 2008
  • 10 Hours in F#: Exploring Concurrency Through An Ant Colony Simulation

    Synopsis I gave an hour long talk today, here at Atalasoft, on Concurrency in F#. It featured some slides and a small ant colony simulation to demonstrate different kinds of threading. Overall, I liked developing in F# quite a bit; however, puzzling through the interpreter errors was a brutal process indeed. You can grab my slides here and ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on April 25, 2008