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  • Image Processing as Sets of Transformations

    In the image processing world, like most computational problems, we often think our work is composed of only two basic ideas: representation and transformation.  Of course, one may have many layers of both representations of transformations and transformations of representations which can make things appear quite complex at times. ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on April 27, 2009
  • F# and Haskell, Estranged Cousins

    In this post I compare and contrast Haskell and F#.  It may come as no surprise that with so much shared history they share so much in common.  However, it’s interesting to consider how the perspectives of the languages’ developers play a large role in determining the differences between the languages.   A Shared History As far ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on January 29, 2009
  • Discoveries This Week 01/09/2008

    It’s been a very exciting week.  I actually had more things to post than time would allow me to write about.  I’ll have to save them for next time.   Blog: Daniel Spiewak’s What is Hindley-Milner? (and why is it cool?) Hindley-Milner is the algorithm all these fancy programming languages like F# and Haskell for type ...
    Posted to Rick Minerich's Development Wonderland (Weblog) by RickM on January 9, 2009