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Fixing Future Mistakes

There is a process in hardware and OS management that I like to call Configuration Jeopardy.  It’s when you’re working on a particular task and you spend hours or days trying to solve a problem that you know should be easy to solve but neither Google

14 Things Every Software Engineer Should Know

In no particular order - Common Design Patterns – Design patterns are tools to let us solve common problems.  Knowing your design patterns can make the solution to a problem easy. At Least One Assembly Language – One can program quite well without
Posted by Steve Hawley | 0 Comments